After years of writing OpenGL applications in C or C++ I have finally decided to try my hand at one of the many Java OpenGL API's. I have been programming in Java for many years, but I never really thought about using it for OpenGL, as I always thought it would be too slow. One of my mates at work was using LWJGL to do some stuff and I was pretty impressed by what he could do using Java, so I thought it's about time to give it a go.
I have decided to try JOGL for a number of reasons, but mainly because it seems to have better support for OpenGL 2.0 and all those neat OpenGL extensions that make modern 3D graphics look so good and seems to have a bit better Java community support. I could be wring, that's what I'm here to find out. So, I have set up this Blog to record my notes and programs, however, my hope is that you (yes YOU!) may also find this useful or even be able to help me out with suggestions or your experience. Anyway, we'll see how I go...